There's some LibsDisguises parameters that would be really handy for use in Magic mobs or spells. Most notably:
setYModifier = Offsets the disguise's Y position by this amount, VERY useful for making entities appear to "hover" or be raised from the ground
setFlyingWithElytra = Applies the gliding animation to player models
setPitchLock = Locks the disguise's "looking" pitch to this value, good for ensuring they don't look up or down
setScale = Scales the disguise size without actually scaling the actual entity/target
setScalePlayerToDisguise = Very useful, scales the target to their disguise's size. (e.g. if disguised as chicken, can fit through 1 block spaces, etc)
setBoundingBox = Allows for disguises to have custom hitbox sizes, mimicking other entities and can be scaled
There's some LibsDisguises parameters that would be really handy for use in Magic mobs or spells. Most notably:
setYModifier= Offsets the disguise's Y position by this amount, VERY useful for making entities appear to "hover" or be raised from the groundsetFlyingWithElytra= Applies the gliding animation to player modelssetPitchLock= Locks the disguise's "looking" pitch to this value, good for ensuring they don't look up or downsetScale= Scales the disguise size without actually scaling the actual entity/targetsetScalePlayerToDisguise= Very useful, scales the target to their disguise's size. (e.g. if disguised as chicken, can fit through 1 block spaces, etc)setBoundingBox= Allows for disguises to have custom hitbox sizes, mimicking other entities and can be scaled