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[0.19.0-rc.2] Scale gizmo never scales in world space #24432
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A-EditorGraphical tools to make Bevy gamesGraphical tools to make Bevy gamesA-GizmosVisual editor and debug gizmosVisual editor and debug gizmosC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
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A-EditorGraphical tools to make Bevy gamesGraphical tools to make Bevy gamesA-GizmosVisual editor and debug gizmosVisual editor and debug gizmosC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
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What problem does this solve or what need does it fill?
The scale gizmo always scales in local space at this time. It makes sense to allow for world-space scale.
What solution would you like?
Respect world-space/local-space scaling option to allow for scaling in world-space. This should perform the scale with respect to the local rotation of the object, resulting in a non-uniform scale operation.
What alternative(s) have you considered?
N/A
Additional context
Test code in #24429