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[0.19.0-rc.2] Scale gizmo never scales in world space #24432

@TapGhoul

Description

@TapGhoul

What problem does this solve or what need does it fill?

The scale gizmo always scales in local space at this time. It makes sense to allow for world-space scale.

What solution would you like?

Respect world-space/local-space scaling option to allow for scaling in world-space. This should perform the scale with respect to the local rotation of the object, resulting in a non-uniform scale operation.

What alternative(s) have you considered?

N/A

Additional context

Test code in #24429

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    A-EditorGraphical tools to make Bevy gamesA-GizmosVisual editor and debug gizmosC-FeatureA new feature, making something new possibleS-Needs-DesignThis issue requires design work to think about how it would best be accomplished

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