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more tags 🤷 #40
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A: DatagenArea: Datagen implementation & API.Area: Datagen implementation & API.D2: MediumDifficulty: A good amount of codebase knowledge required.Difficulty: A good amount of codebase knowledge required.P2: RaisedPriority: Item has a raised priority, indicating it might get increased maintainer attention.Priority: Item has a raised priority, indicating it might get increased maintainer attention.S: StaleStatus: Stale with no activity, and may be closed after a week if there is no new activity.Status: Stale with no activity, and may be closed after a week if there is no new activity.T: New FeatureType: New feature or content, or extending existing content.Type: New feature or content, or extending existing content.
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A: DatagenArea: Datagen implementation & API.Area: Datagen implementation & API.D2: MediumDifficulty: A good amount of codebase knowledge required.Difficulty: A good amount of codebase knowledge required.P2: RaisedPriority: Item has a raised priority, indicating it might get increased maintainer attention.Priority: Item has a raised priority, indicating it might get increased maintainer attention.S: StaleStatus: Stale with no activity, and may be closed after a week if there is no new activity.Status: Stale with no activity, and may be closed after a week if there is no new activity.T: New FeatureType: New feature or content, or extending existing content.Type: New feature or content, or extending existing content.
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a way to tell
@AutomaticModelwhat to generate the model / blockstate for for stuff like stairs, slabs, walls, trapdoors, etcmore minable tags (we already have
@PickaxeMineablebut more tools in the game would be nice)whole item tag provider thing - loqor