diff --git a/README.md b/README.md index 2e57273c..cf509fe6 100644 --- a/README.md +++ b/README.md @@ -214,6 +214,8 @@ with [docs/progress.md](docs/progress.md). Shader constants, the graphics lock and the translated game code each cost less in a race frame, so slower and hotter phones keep up longer (#176). - [v0.10.15 — Macs with Retina or scaled displays](https://github.com/YuutaTsubasa/Free-Riders-Recompiled/releases/tag/v0.10.15) The game no longer closes right after Start on a Mac whose display is Retina or set to a scaled resolution (#191). +- [v0.10.16 — Samsung Exynos phones (Xclipse)](https://github.com/YuutaTsubasa/Free-Riders-Recompiled/releases/tag/v0.10.16) + Phones with Samsung's Xclipse GPU, such as the Galaxy A55, no longer stay on "Preparing pipelines 0 of 455" (#224). ## System Requirements diff --git a/scripts/package_android.py b/scripts/package_android.py index d290fd44..72956737 100644 --- a/scripts/package_android.py +++ b/scripts/package_android.py @@ -21,7 +21,7 @@ PROJECT = ROOT / 'android' / 'app' / 'src' / 'main' SDL_JAVA = ROOT / 'tools' / 'SDL' / 'android-project' / 'app' / 'src' / 'main' / 'java' MIN_SDK, TARGET_SDK = 28, 35 -VERSION_CODE, VERSION_NAME = 63, '0.10.15' +VERSION_CODE, VERSION_NAME = 64, '0.10.16' def version_key(path):