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Commit d17c0dd
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|`games/Pong/game/PongScene.js`|`DEFAULT_COLORS`, `DEFAULT_SIZING`| primitive skin object | Primitive Skin Editor + `tools/schemas/tools/skin-editor.schema.json`|`games/pong/assets/skins/skin.main.json` (already present; fallback still hardcoded) | No |
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|`games/Pong/game/PongWorld.js`|`PONG_MODE_LIST` (`accent`, `arenaColor`, mode shape/sizing) | gameplay mode config + color data | skin/palette for color subset; no clear existing mode schema |`games/pong/assets/modes/pong.modes.json` (new) | No |
|`samples/phase-12/1205/MultiSystemDemoScene.js`| tile palette object + parallax layer color/layout data | tile/parallax layout + colors | Tilemap Studio + Parallax Scene Studio schemas |`samples/phase-12/1205/sample.1205.tile-map-editor.json` and `sample.1205.parallax-editor.json`| No |
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## Safe/Defer Rationale
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All listed candidates were deferred in this PR because at least one required extraction criterion failed (most commonly missing active wiring path or requiring scene/runtime code rewrite beyond tiny manifest/input ref).
-`games/Asteroids/assets/palettes/asteroids-hud.palette.json` using `palette.schema.json`.
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- Retained `games/Asteroids/assets/palettes/hud.json` for compatibility, but converted it to typed palette-schema format and marked legacy via `source: "legacy-compatibility"` and `sourceId`.
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## Palette Normalization
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- Normalized HUD colors from `#RRGGBBFF` to `#RRGGBB` in both:
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