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Resizing canvas does not update frags => rendering a stale culled viewport #791

Description

@ShaMan123

Describe the bug 📝

When expanding the canvas frags do not update resulting in a stale rendered scene is elements that are culled but should not be.

Should this be handled by the consumer or under the hood?

related #790 - perhaps that is the hook from which to run the update?

Reproduction ▶️

No response

Steps to reproduce 🔢

  1. load project
  2. resize the canvas so it grows to include more elements

System Info 💻

n/a

Used Package Manager 📦

npm

Error Trace/Logs 📃

n/a

Validations ✅

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  • Make sure this is a repository issue and not a framework-specific issue. For example, if it's a THREE.js related bug, it should likely be reported to mrdoob/threejs instead.
  • Check that this is a concrete bug. For Q&A join our Community.
  • The provided reproduction is a minimal reproducible example of the bug.

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