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{
"name": "com.sst-systems.statemachine",
"version": "1.0.0",
"displayName": "StateMachine",
"description": "Lightweight async state machine for Unity and pure C#. States are created through a pluggable IStateFactory (parameterless by default); transitions await OnExit/OnEnter, support typed payloads, and queue re-entrant transitions. DI-agnostic core — plug in your own state factory to build states through any DI container.",
"unity": "2021.3",
"author": {
"name": "SST Systems",
"email": "egor.schesterikov@mail.ru",
"url": "https://github.com/SST-Systems"
},
"keywords": [
"state-machine",
"fsm",
"async",
"states",
"di-agnostic"
],
"documentationUrl": "https://github.com/SST-Systems/StateMachine/blob/main/README.md",
"changelogUrl": "https://github.com/SST-Systems/StateMachine/releases",
"licensesUrl": "https://github.com/SST-Systems/StateMachine/blob/main/LICENSE.md",
"dependencies": {},
"samples": [
{
"displayName": "Zenject for StateMachine",
"description": "Zenject DI container integration - a state factory backed by IInstantiator (so states can inject dependencies), an installer, and a sample machine.",
"path": "Samples~/Zenject for StateMachine"
}
]
}