There is an example using C++ syntax in CSFML 3.0.0:
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/// sf::Shader::CurrentTexture: |
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/// \code |
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/// shader.setUniform("the_texture", sf::Shader::CurrentTexture). |
I wouldn't know how to transform that into CSFML. Is there also a hole in the C binding related to CurrentTexture?
There is an example using C++ syntax in CSFML 3.0.0:
CSFML/include/CSFML/Graphics/Shader.h
Lines 307 to 309 in 24c8ddb
I wouldn't know how to transform that into CSFML. Is there also a hole in the C binding related to CurrentTexture?