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One remaining example using C++ syntax #417

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@mgrojo

There is an example using C++ syntax in CSFML 3.0.0:

/// sf::Shader::CurrentTexture:
/// \code
/// shader.setUniform("the_texture", sf::Shader::CurrentTexture).

I wouldn't know how to transform that into CSFML. Is there also a hole in the C binding related to CurrentTexture?

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