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Consistent duplicate tiles when multithreading is enabled #5

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@clabe45

Hello, when multithreading is enabled, for every tile location, two (identical) tiles are generated there. When I turned multithreading off, this problem went away.

I'm running in Unity 2018.3.3f1, but I can't find a version for Terra.

I'm not sure exactly what other information to include, but please comment if I'm missing something!

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