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Copy pathSaveGameController.cs
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92 lines (71 loc) · 3.24 KB
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using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityRPG.Infrastructure.Save
{
[DisallowMultipleComponent]
[RequireComponent(typeof(PlayerGrowthSaveAdapter))]
[RequireComponent(typeof(PlayerItemSaveAdapter))]
[RequireComponent(typeof(PlayerQuestSaveAdapter))]
[RequireComponent(typeof(PlayerTransformSaveAdapter))]
[RequireComponent(typeof(PlayerCheckpointSaveAdapter))]
[RequireComponent(typeof(EncounterSaveAdapter))]
public sealed class SaveGameController : MonoBehaviour
{
private SaveFileService fileService;
private PlayerGrowthSaveAdapter growthAdapter;
private PlayerItemSaveAdapter itemAdapter;
private PlayerQuestSaveAdapter questAdapter;
private PlayerTransformSaveAdapter transformAdapter;
private PlayerCheckpointSaveAdapter checkpointAdapter;
private EncounterSaveAdapter encounterAdapter;
public string SaveFilePath => fileService.FilePath;
private void Awake()
{
fileService = new SaveFileService();
growthAdapter = GetComponent<PlayerGrowthSaveAdapter>();
itemAdapter = GetComponent<PlayerItemSaveAdapter>();
questAdapter = GetComponent<PlayerQuestSaveAdapter>();
transformAdapter = GetComponent<PlayerTransformSaveAdapter>();
checkpointAdapter = GetComponent<PlayerCheckpointSaveAdapter>();
encounterAdapter = GetComponent<EncounterSaveAdapter>();
}
public SaveLoadStatus SaveGame()
{
SaveGameData data = new();
if (!growthAdapter.Capture(data.player))
return SaveLoadStatus.CaptureFailed;
if (!itemAdapter.Capture(data))
return SaveLoadStatus.CaptureFailed;
if (!questAdapter.Capture(data))
return SaveLoadStatus.CaptureFailed;
if (!encounterAdapter.Capture(data))
return SaveLoadStatus.CaptureFailed;
if (!transformAdapter.Capture(data.player))
return SaveLoadStatus.CaptureFailed;
if (!checkpointAdapter.Capture(data.checkpoint))
return SaveLoadStatus.CaptureFailed;
return fileService.Save(data);
}
public SaveLoadStatus LoadGame()
{
SaveLoadStatus loadStatus = fileService.Load(out SaveGameData data);
if (loadStatus != SaveLoadStatus.Success)
return loadStatus;
if (data.player.sceneName != SceneManager.GetActiveScene().name)
return SaveLoadStatus.SceneMismatch;
if (!growthAdapter.Restore(data.player))
return SaveLoadStatus.RestoreFailed;
if (!itemAdapter.Restore(data))
return SaveLoadStatus.RestoreFailed;
if (!questAdapter.Restore(data))
return SaveLoadStatus.RestoreFailed;
if (!encounterAdapter.Restore(data))
return SaveLoadStatus.RestoreFailed;
if (!checkpointAdapter.Restore(data.checkpoint))
return SaveLoadStatus.RestoreFailed;
if (!transformAdapter.Restore(data.player))
return SaveLoadStatus.RestoreFailed;
return SaveLoadStatus.Success;
}
}
}