Calling love.event.quit "restart" crashes the game with Multiplayer installed, with a stacktrace as such:
INFO - [G] Error: [love "boot.lua"]:48: Failed to initialize filesystem: already initialized
stack traceback:
[C]: in function 'init'
[love "boot.lua"]:48: in function <[love "boot.lua"]:42>
[C]: in function 'xpcall'
[love "boot.lua"]:357: in function <[love "boot.lua"]:355>
[C]: in function 'xpcall'
The easiest way to trigger this behavior is by toggling a mod on or off in Steamodded's in-game mod manager.
Calling
love.event.quit "restart"crashes the game with Multiplayer installed, with a stacktrace as such:The easiest way to trigger this behavior is by toggling a mod on or off in Steamodded's in-game mod manager.