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Node material 5 terminates Playground on ANGLE over the Basic Render Driver #1815

Description

@bghgary

[Filed by Copilot on behalf of @bghgary]

Node material 5 (playground #V8VH7B#0) terminates Playground when ANGLE uses the Direct3D Basic Render Driver. It reproduced twice at the same point on a GitHub Windows runner, exiting with 0xC0000409 and no assertion text.

Configuration Renderer Result
Ubuntu OpenGL llvmpipe validated
Windows OpenGL, discrete GPU ANGLE on RTX 4080 validated
Windows OpenGL, GitHub runner ANGLE on Basic Render Driver process terminated

Software rendering alone is not sufficient to reproduce it because llvmpipe passes.

Possible lead

The last output is ANGLE's translated HLSL for a vertex shader sampling a texture with SampleLevel. Vertex texture fetch is a lead, not a confirmed cause.

Follow-up

#1812 initially added Windows OpenGL CI and exposed this failure. That PR was reduced to the local Windows OpenGL build fix; CI is deferred until this issue is fixed.

Reproduction needs Windows without a hardware graphics adapter; ANGLE_PREFERRED_DEVICE did not redirect ANGLE to WARP locally. Crash dumps from the original CI attempt are attached to this run.

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