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Releases: Animated-Java/animated-java

Animated Java Release v1.8.0-beta.1

13 Oct 03:31
92253d3

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Changes

  • ⚠️ BREAKINGplay and stop functions now pause all animations when called.
  • ⚠️ BREAKING — Removed support for Multiple target Minecraft versions. Blueprints can now only be exported to a single target version at a time.
  • ⚠️ BREAKINGTemporarily disabled plugin mode entirely to avoid confusion while it's being reworked.
  • Added Export All and Export All (Debug) action to export all open Blueprints at once.
  • Added Export (Debug) action to export a Blueprint with debug features enabled. (Replaces show_function_errors and show_outdated_warning settings)
  • Added support for Minecraft 1.21.6 and 1.21.9
  • Added support for 1.21.6 element rotations. (No more 22.5 degree limitation!)
  • Added full support for SNBT JSON Text components. You can now use the modern SNBT format in any version, and Animated Java will automatically convert it to the correct format for your target version on export.
  • Added full support for 1.21.5 unicode escape sequences in SNBT JSON Text components. As long as the version of Minecraft you're exporting to supports Unicode characters, you can use them in your JSON Text components.
  • Added a button to copy the exported JSON Text component of a Text Display to your clipboard.
  • Updated keyframe UI, making it much more responsive, and easier to use.
  • Added support for light_emission on cubes.
  • The Blueprint format now has basic support for Blockbench collections. More features will be added in future updates.
  • Improved Text Display JSON text input syntax highlighting.
  • Improved Text Display JSON text input appearance.
  • Improved JSON Text component parsing and error reporting.
  • Improved all function errors and tellraws in exported Data Packs.
  • Improved outdated warning formatting and functionality.
  • Improved text display rendering performance, and update reactivity.
  • Display item is no longer configurable in versions that use item_model (1.20.5+).
  • The summon function now provides better feedback when using invalid arguments.
  • Removed loading popup when opening a model. Display entities are now loaded asynchronously, and will display a temporary placeholder model until they are ready.
  • Replaced animated_java:empty with vanilla empty model in MC 1.21.4+.
  • Increased width of all node configs from 400px to 600px.
  • Entities riding the root after running the on-summon function will now be removed automatically when the rig is removed.
  • Removed show_function_errors and show_outdated_warning and replaced them with a new Export (Debug) action.
  • Renamed all 'Commands' settings to 'Function'.
  • Renamed 'On-Tick Function' to 'Post-Tick Function'.
  • Added 'Pre-Tick Function' Blueprint setting.
  • Renamed raw export mode to folder.
  • Added new Blueprint setting: 'Auto Update Rig Orientation'.
  • Added animated_java:<export_namespace>/move function to move the rig when 'Auto Update Rig Orientation' is enabled.
  • Reduced number of teleport commands run every tick when idle and animating if 'Auto Update Rig Orientation' is disabled.
  • Reduced the number of times the orientation of locators and cameras is updated while animating.
  • Improved performance of fontManager char mesh rendering.
  • Updated plugin description to 'Effortlessly craft complex animations for Minecraft: Java Edition'.
  • Replaced all textareas in Blueprint settings, Variant config, and Node configs with a custom CodeJar that provides a better editing experience.
  • Improved plugin incompatibility warnings.

Fixes

  • Fixed a few minor Text Display text wrapping issues.
  • Fixed display entities causing collections to break.
  • Fixed #440
  • Fixed #442
  • Fixed #453
  • Fixed #213
  • Fixed #284
  • Fixed GU failing on first load due to missing scoreboard dependency.
  • Fixed #435
  • Fixed #439
  • Fixed Text Display JSON text input not catching tab key presses.
  • Fixed outdated rig warning not working in some cases.
  • Fixed outdated rig warning entities missing important tags.
  • Fixed missing translations for install popup.
  • Fixed function tag merging not working correctly.
  • Fixed missing item_display NBT tag on exported Item Displays.
  • Fixed missing Count tag on Item Displays in Data Packs exported for 1.20.4.
  • Fixed project save status not updating when modifying node configs.
  • Fixed #441
  • Fixed #421
  • Fixed #429
  • Fixed Text Display, Item Display, Block Display, and Variant config menus overflowing off the screen.
  • Fixed #422
  • Fixed invalid cube warning not updating when editing cubes.
  • Fixed relative paths not being recognized on windows.
  • Fixed set_frame failing due to incorrect tag in entity selector.
  • Fixed animation preview not using in-game display entity interpolation simulation. Interpolations of fast-moving and rotating objects in the preview should now be much more accurate to how they appear in-game.
  • Fixed NumberSlider dialog item failing to correctly clamp values when valueStep is defined.
  • Fixed animation config dialog not marking project as unsaved after making changes.
  • Fixed variants panel animating when switching between projects.
  • Fixed ajmodel upgrader not opening when double clicked

Camera Fixes

Internal Data Pack Changes and Fixes

  • Updated to the latest version of MC-Build.
  • Added support for .mcbt files to the Data Pack compiler.
  • Reduced entity data size by reducing the length of locator and camera transform keys.
  • Removed global/internal folder.
  • Expanded all aj namespaces to animated_java except tags.
  • Renamed convert_uuid_array_to_string -> get_entity_uuid_string.
  • Removed most transformation of rig entities from summon. We now primarily use set_default_pose to apply the rig's default pose to reduce code duplication and improve consistency.
  • Fixed global tag in set_frame and apply_frame functions not using dynamic tag getter.
  • .mcb files now use more descriptive variable names.
  • Removed path_name in favor of storage_name for all rendered rig nodes, and animations.
  • Reduced overhead when generating variant functions.
  • Switched over to using variables for storage names.
  • Renamed on_summon_commands -> on_summon_function.
  • Renamed on_remove_commands -> on_remove_function.
  • Renamed ticking_commands -> on_post_tick_function.
  • Moved some ticking and loading functionality out of individual namespaces and into global.
  • Added debug macro to reduce code duplication.
  • Removed an entire indentation level by including the export namespace in the source path instead of as a dir in the .mcb file.
  • Replaced all arguments[1] references with new context variable.

Other Changes and Fixes

  • Most enum-like values are now using TS enums.
  • Removed config functionality from cameras entirely.
  • Renamed isCurrentFormat -> activeProjectIsBlueprintFormat.
  • Updated to new modern modding tools. Animated Java is now capable of being disabled, enabled, and uninstalled safely without restarting Blockbench.
  • AnimatedJava.API global has been renamed to AnimatedJava.
  • Improve handling of Text and Block Display entity NBT when generating root entity passengers.
  • Removed most transformation of rig entities from summon. We now primarily use set_default_pose to apply the rig's default pose to reduce code duplication and improve consistency.
  • Fixed global tag in set_frame and apply_frame functions not using dynamic tag getter.
  • .mcb files now use more descriptive variable names.
  • assetManager.getRawAsset now returns a Buffer.
  • Fixed broken Animated Java bar item condition.
  • Removed path_name in favor of storage_name for all rendered rig nodes, and animations.
  • Removed addProjectToRecentProjects function into custom load logic, and let the default Codec functionality handle adding the project in afterSave.
  • Improve ModelDataFixerUpper types, logic flow, and error handling.
  • Add ModelDataFixerUpper upgrade function for v1.8.0.
  • Made TELLRAW.RIG_OUTDATED runtime-generic.

How to Install

For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js

What's Changed

Full Changelog: v1.7.3...v1.8.0-beta.1

Animated Java v1.7.3

08 May 22:17
7812bb3

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Fixes

  • Fixed adding cameras to a rig causing the data entity to dismount root.
  • Make variant keyframes reset to default if their variant doesn't exist anymore

Full Changelog: v1.7.2...v1.7.3

How to Install

For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.

Animated Java Release v1.7.2

07 May 16:38
4723b2c

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Fixes

  • Fixed incorrect entity type for data entities on versions below 1.21.5.
  • Fixed missing as_... functions in exported data packs below 1.21.5.
  • Improved .mcb code consistency.

Full Changelog: v1.7.1...v1.7.2

How to Install

For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.

Animated Java Release v1.7.1

06 May 17:33
7500c1b

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Fixes

Full Changelog: v1.7.0...v1.7.1

How to Install

For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.

Animated Java Release v1.7.0

05 May 17:01

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Changes

  • ⚠️ [BREAKING] Overhauled internal functions and data structures. This may cause some issues with older exports, so you should clean out your old AJ exports and re-export them.
  • ⚠️ [BREAKING] Renamed animated_java:<export_namespace>/as_own_locator_entities to animated_java:<export_namespace>/as_all_locators.
  • Added support for Minecraft 1.21.5.
  • Added support for exporting to multiple target Minecraft versions at once.
  • Reduced the size of exported Data Packs by about 50%.
  • Added Sync Passenger Rotation config option to Locators.
  • Added a new function: animated_java:<export_namespace>/at_all_locators {command: string} that runs a command at all of a rig's entity-less locator positions.
  • Added a new function: animated_java:<export_namespace>/as_locator {name: string, command: string} that runs a command as and at a named locator's entity.
  • Added a new function: animated_java:<export_namespace>/at_locator {name: string, command: string} that runs a command at an entity-less locator's position.
  • Added a new function: animated_java:<export_namespace>/as_camera {name: string, command: string} that runs a command as and at a camera's entity.
  • Added a new function: animated_java:<export_namespace>/remove/entities that kills all entities owned by a rig, whether they are attached to a root entity or not.
  • Added a new Blueprint setting: On-Remove Commands.
  • Added support for shadow_color to JSON Text Components.
  • Temporarily made all descriptions of settings appear below settings.

Fixes

  • Fixed project settings leaking between opened .ajblueprints.
  • Fixed textures being forcfully set as internal when saving an .ajblueprint.
  • Fixed tints field being placed in the wrong location in exported item model definitions.
  • Fixed bone rotation not being synced with the root entity when a rig is exported without animations.
  • Fixed data entity being tagged with GLOBAL_NODE instead of GLOBAL_ENTITY.
  • Fixed added missing tag PROJECT_ENTITY to data entities.
  • Fixed locators and cameras missing most of their tags.
  • Fixed missing PROJECT_ENTITY tag on root entities.
  • Fixed backslash () being allowed in node names.
  • Fixed locators not being removed when calling animated_java:global/remove/everything.
  • Fixed crash while exporting when encountering an invalid JSON file in the target data pack.
  • Fixed #389
  • Fixed custom outliner element changes not marking a project as changed.

Full Changelog: v1.6.4...v1.7.0

How to Install

For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.

Animated Java v1.7.0-pre1

29 Apr 22:13

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Pre-release

Animated Java Pre-Release v1.7.0-pre1

Changes

  • ⚠️ [BREAKING] Overhauled internal functions and data structures. This may cause some issues with older exports, so you should clean out your old AJ exports and re-export them.
  • ⚠️ [BREAKING] Renamed animated_java:<export_namespace>/as_own_locator_entities to animated_java:<export_namespace>/as_all_locators.
  • Added support for Minecraft 1.21.5.
  • Added support for exporting to multiple target Minecraft versions at once.
  • Reduced the size of exported Data Packs by about 50%.
  • Added Sync Passenger Rotation config option to Locators.
  • Added a new function: animated_java:<export_namespace>/at_all_locators {command: string} that runs a command at all of a rig's entity-less locator positions.
  • Added a new function: animated_java:<export_namespace>/as_locator {name: string, command: string} that runs a command as and at a named locator's entity.
  • Added a new function: animated_java:<export_namespace>/at_locator {name: string, command: string} that runs a command at an entity-less locator's position.
  • Added a new function: animated_java:<export_namespace>/remove/entities that kills all entities owned by a rig, whether they are attached to a root entity or not.
  • Added a new Blueprint setting: On-Remove Commands.
  • Added support for shadow_color to JSON Text Components.

Fixes

  • Fixed project settings leaking between opened .ajblueprints.
  • Fixed textures being forcfully set as internal when saving an .ajblueprint.
  • Fixed tints field being placed in the wrong location in exported item model definitions.
  • Fixed bone rotation not being synced with the root entity when a rig is exported without animations.
  • Fixed data entity being tagged with GLOBAL_NODE instead of GLOBAL_ENTITY.
  • Fixed added missing tag PROJECT_ENTITY to data entities.
  • Fixed locators and cameras missing most of their tags.
  • Fixed missing PROJECT_ENTITY tag on root entities.
  • Fixed backslash () being allowed in node names.
  • Fixed locators not being removed when calling animated_java:global/remove/everything.
  • Fixed crash while exporting when encountering an invalid JSON file in the target data pack.
  • Fixed #389
  • Fixed custom outliner element changes not marking a project as changed.

Full Changelog: v1.6.3...v1.7.0-pre1

How to Install

⚠️ This Pre-Release version of Animated Java will not be available on the Blockbench plugin list.

  1. Download animated_java.js from below.
  2. Open Blockbench and navigate to File > Plugins > ... > Load from File.
  3. Select animated_java.js in your downloads, and click Open.

Animated Java v1.6.4

19 Jan 22:01

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Animated Java Release v1.6.4

Fixes

  • Fixed "safe_name" export crash.
  • Fixed double v prefix in About dialog.

How to Install

For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.

Animated Java v1.6.3

16 Jan 04:40

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Animated Java Release v1.6.3

Changes

  • Updated to Blockbench 4.12.0
  • Removed internal Transparent texture. The plugin will automatically create a transparent texture in your model's texture list if you previously used the internal one in any of your variants.

Fixes

  • Fixed invalid JSON error when exporting into a resource pack without a block texture atlas.

How to Install

For now, you can download and install the latest build of AJ here or install it via this link:
https://builds.animated-java.dev/latest/download/animated_java.js
Once this PR has been merged, you can install the latest release of AJ from the Blockbench plugin list.
Follow this tutorial if you don't know how to install plugins in Blockbench.

Animated Java v1.6.2

12 Jan 23:31

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Animated Java Release v1.6.2

Changes

  • ⚠️ [BREAKING] Implemented improved scoreboard tag system. Please visit this docs page on the Animated Java website to learn more.
  • ⚠️ [BREAKING] Removed individual variant summon functions. (animated_java:namespace/summon/variant_name) in favor of animated_java:namespace/summon {args:{variant: 'variant_name'}}.
  • ⚠️ [BREAKING] Removed advanced folder options for Resource Packs.
  • Re-organized the file structure of AJ's UI files.
  • Updated the model format order on the start menu to be organized alphabetically.
    Added incomptaibility warnings for installing, or having installed, plugins that are incompatible with Animated Java.

Fixes

  • Fixed some visual and interactivity issues with the Variants panel.
  • Fixed default Variant UUID changing every time a model is opened.
  • Fixed "Display entity is not a string" console spam
  • Fixed 1.21.2 using custom_model_data instead of item_model
  • Fixed #304
  • Fixed #356
  • Fixed #357
  • Fixed #358
  • Fixed #359

How to Install

You can install the latest release of AJ from the Blockbench plugin list, or manually with the animated_java.js file below.
Don't know how to use the Blockbench plugin list? Follow this tutorial.

Animated Java v1.6.1

11 Jan 02:39

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Animated Java Release v1.6.1

Changes

  • Slightly improved the changelog popup.

Fixes

  • Fixed overlays breaking custom function tags.
  • Fixed #350
  • Fixed #353

How to Install

You can install the latest release of AJ from the Blockbench plugin list, or manually with the animated_java.js file below.
Don't know how to use the Blockbench plugin list? Follow this tutorial.