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Copy pathRatropolisPerformanceMod.csproj
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80 lines (76 loc) · 3.17 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<LangVersion>7.3</LangVersion>
<AssemblyName>RatropolisPerformanceMod</AssemblyName>
<RootNamespace>RatropolisPerformanceMod</RootNamespace>
<Version>1.1.0</Version>
<AssemblyVersion>1.1.0.0</AssemblyVersion>
<FileVersion>1.1.0.0</FileVersion>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
<DebugType>portable</DebugType>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<RatropolisDir Condition="'$(RatropolisDir)' == ''">$(RATROPOLIS_DIR)</RatropolisDir>
<BepInExDir Condition="'$(BepInExDir)' == ''">$(MSBuildProjectDirectory)\deps\BepInEx_win_x86_5.4.23.4\BepInEx</BepInExDir>
<ManagedDir>$(RatropolisDir)\Ratropolis_Data\Managed</ManagedDir>
</PropertyGroup>
<ItemGroup>
<Compile Include="src\**\*.cs" />
<Reference Include="BepInEx">
<HintPath>$(BepInExDir)\core\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(BepInExDir)\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(ManagedDir)\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ManagedDir)\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ManagedDir)\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(ManagedDir)\UnityEngine.InputModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(ManagedDir)\UnityEngine.IMGUIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.Physics2DModule">
<HintPath>$(ManagedDir)\UnityEngine.Physics2DModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(ManagedDir)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="TextMeshPro-2017.3-Runtime">
<HintPath>$(ManagedDir)\TextMeshPro-2017.3-Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(ManagedDir)\UnityEngine.UI.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="ValidateReferencePaths" BeforeTargets="ResolveReferences">
<Error
Condition="'$(RatropolisDir)' == ''"
Text="Set RATROPOLIS_DIR or pass -p:RatropolisDir=C:\path\to\Ratropolis." />
<Error
Condition="!Exists('$(ManagedDir)\Assembly-CSharp.dll')"
Text="Ratropolis assemblies were not found under $(ManagedDir)." />
<Error
Condition="!Exists('$(BepInExDir)\core\BepInEx.dll')"
Text="BepInEx was not found under $(BepInExDir)." />
</Target>
</Project>